Imagine yourself having a really cool idea for a CGI scene, which you probably had a lot of already. You think: Wow! This is gonna be awesome! So you open your favorite software (hopefully Blender) and start thinking about how you're going to make this new thing a reality. Speaking of reality: That's what's sinking in right about now. You realize that if you want to do this, it's going to take a long, very long time to make. Are you going to abandon this idea now, or are you going to try your darndest for many months and then finally give up? Because deep down you know you're gonna fail. Why? Because of every CG artist’s biggest enemy: Time. Yes, really. Think about it.
Slow 3D viewing port
To make your project a success, you may need to use a modifier or two. And I don’t mean the light kind of modifier. Maybe one that increases your object’s subdivisions by a factor of 4. And that’s after you’ve already done some manual subdivisions several times. Now, let’s add a particle system. 100,000 particles should be enough, right? Hmmm...not the desired effect. Maybe 200,000 particles? Oops, pressed the play button. Blender is not responding. This is usually the moment you realize that you’ve been working on this for a long time and it’s been a while since the last time you saved your work. Quickly, press the pause button and hope that Blender is eventually able to restore itself to working order. But if your computer doesn’t seem to respond, whatever you do, don’t try pressing the pause button a second time. Because that may make things even worse: Blender may eventually want to start trying to play your scene again.
It doesn’t matter whether it’s been 2 years since your last computer upgrade, or if you just bought it brand new. It already feels outdated. In your mind you’re already trying to resist the urge of planning an upgrade of your CPU or GPU. You’re even making up excuses for your spouse to justify buying new parts so soon, aren’t you?
No, no, no. You need to stick with what you have right now. If you start upgrading already, where does it end? Well, probably right about when your bank account is depleted.
There’s nothing worse than your creative flow being severely limited by a slow 3D viewing port. There are some things you can do about it, like changing the Maximum Draw Type of a certain object that’s heavy on your CPU. Or lowering the viewport subdivisions on objects. But you can only go so far. You need to be able to see what’s going on in your scene.
Long render times
Isn’t it annoying how in some cases it’s necessary to make test renders over and over again? Like when doing tweaks to making the perfect smoke and/or fire simulation. Like it isn’t already bad enough that the smoke simulator is incredibly time consuming when rendering. Granted, the “Rendered” setting in the viewport shading is a blessing. But sometimes a normal (full) render is a better way to go to see the full effect, like when using motion blur.
There hopefully comes a time when you finally finished your work. But is it really finished? There’s always something to improve. So no, you’re never finished. But on a certain point you just have to call it finished, or you’ll never stop making minor changes. So it’s come to this: You can finally start with your final render. At least, you hope it’s your final render. Because some errors are only discovered after you’ve rendered your work. So when you’re rendering animations, be sure to regularly check the frames that have already been rendered. Because if there happens to be an error or strange anomaly in one of the images, you can save yourself a lot of wasted render time.
Creating something awesome
OK, so you’re creating something in Blender. You know exactly what to model, as you have the image of your concept clearly in your head. You even know where all the vertices need to be. Unfortunately, there is no interface between Blender and your brain, so you’ll just have to put every vertex in the right place the old fashioned way. Slowly your model is coming to life. You look at the bottom right corner of your screen. Is it already time for bed? You have to get up early tomorrow to go to work. Huh. Well, five more minutes couldn’t hurt. Or ten. Or an hour. Or two. At a certain point you figure you’ll just take a few extra cups of coffee at work tomorrow, to compensate. But secretly you already know that won’t work. And it’s only Monday. How are you going to get through the entire week with no possibility whatsoever of catching up all the hours of sleep that you’ve missed? If only you could quit your job and do this fulltime.
Learning to create something awesome
You’re not exactly sure how to make that laser glow just right, or make that fire look perfect. You have a pretty good idea how, but are just not sure about the detailed settings. As if you’re not already short for time. Trying to figure it all out by yourself by changing numerous settings and combinations can take a lot of time. It feels like reinventing the wheel, because you just know there are people out there who have done this before. Maybe someone was good enough to make a tutorial for this exact same thing.
Searching for a good tutorial can take a lot of time. Especially when you don’t know what keywords to show for, because you don’t know what a certain function or setting is called. Hopefully, this website can help you! Learningblender.com collects tutorials from all kinds of Blender enthusiasts and categorizes them, so you can easily find what you’re looking for. From beginner tutorials to the ones for the advanced user! No bad tutorials with people speaking too softly, or making tons of mistakes.
So take a look around! And if you have any questions, remarks, or you just want to point out a good tutorial to us, then don’t hesitate to contact us!